Modern Game Dev: Postmortem


Thanks to everyone who played Modern Game Dev.

I am very grateful to have had such a good experience related to releasing my first ever game.

Modern Game Dev taught me a lot about making and posting games and what to do (but mostly what not to do).  Its been over a month since I said the game felt complete and I'm yet to receive any feedback requesting an update so I think its safe to do a postmortem now.

It took me way too long to make this game. Feature creep is a huge issue for me especially with a game with this big of a scope and such a large group of games that I drew inspiration from. This game got way too big and led to a lot of bugs and bottlenecks when combining the feature creep with my amateur code.

If I was to make this game again I would structure the scripts way better and water down overly complex features so that the good features are actually fleshed out.

This game was truly the best thing I could have made at the time and I am still very happy with how it turned out and everything else it taught me.

Play DRUGGO, my new game that released today, check my profile!

Thank you for reading.

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